Hand of Faerun

Troubled Waters
Chapter 5

Warhammer of Faith

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Tetta charging a Skeleton

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Deadbeard Domination

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Life Drain

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Previously on Dungeons and Dragons:

Our heroes find themselves in a canal which they have to swim in to get to the other side of the hallway. Cass and Deadbeard have no problem getting to the otherside while Tetta and Firebeard sink to the bottom almost immediately. Cass throws Deadbeard the rope and he swims back to them. Firebeard is able to swim back using the taut rope while Deadbeard helps Tetta swim to the other side. What should have been a nice swim in calm water turned into a deadly encounter.

After the swim, the heroes soon come to a T intersection and they decide to go left. This brings them to a huge chamber filled with stone slabs. The slabs have grooves in them to collect blood which are stored in urns. Across the room , there is a wooden throne seated upon a pile of coffins. Sitting there acting bored is a vampire priest. The vampire turns to mist and teleports to the adventurers. The vampire continually dominates Deadbeard to force him to attack his allies. He then uses life drain on Deadbeard to gain health back. After a very long battle, the vampire vanishes in a mist swearing that its not over yet. Firebeard picks up his lifedrinker mace to replace his warhammer.

The adventures go back to the T intersection and go in the opposite direction this time. This brings them to a room filled with bones. There was once a great battle here with deaths on both sides. Deadbeard triggers a pressure plate revealing grates by the ceiling. Water starts rushing in as Skeletons start to rise. The party takes care of the skeletons quickly before the water can fill the room. The party has to break down the door which take many tries by Deadbeard. Once past the door, the heroes come to a long hallway leading to a huge door which marks the entrance to the tower of Sceptergard.

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The Catacombs
Chapter 4

Wererat shooting Ice Rays

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Boneshard Skeletons Photobucket

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Previously on Dungeons and Dragons…

After resting in the Monastery, Tetta and Deadbeard are finally healed from the fever by Firebeard. The adventurers return to the Ramparts where they discover a room full of small Wererats led by a big one. The big wererat carried a magical dagger that could shoot ice rays. The party quickly took care of these guys and finally left the ramparts.

From there they enter the underground parts of Spellgard. The Catacombs are in ruins and are infested with Undead. The heroes find out that fact almost immediately when they find a boneshard skeleton. Before they can engage him, two shadowhunter bats surprise the characters from above. Deadbeard attacks the skeleton while the rest attack the bats. As the skeleton dies, it shoots shards of bone missing all the heroes in its blast. The bats pose no threat to the adventurers and they are easily taken down.

The adventurers have gotten a small taste of the undead and there is no doubt that the Catacombs will offer more.

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The Fever Spreads
Chapter 3

Goblin Hexer

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Gravehound

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Previously on Dungeons and Dragons…

The PCs awaken during the middle of the night to horrifying screams. The adventurers follow the screaming and discover Brother Turngall has night terrors. Turngall says he has dreams of Wererats tearing him apart. Deadbeard decides to patrol until dawn while Cass probed Turngall for more information. Firebeard tries to cure Tetta’s Filth Fever but he is only able to stablize her.

The party decides to return to the Ramparts to explore and find Lady Salarel. As they delve deeper into the ramparts they encounter a wererat leading a few grave hounds. The party quickly decimates them all and continues on. They climb down the spiral staircase and come to a Kennel that houses four gray wolves that have not eaten in a long time. The wolves are chained to the wall and instead of leaving them, the PCs decided to slaughter them. The adventurers soon find more wererats and an even tougher opponent, a goblin hexer. The hexer sets up a vexing cloud which makes it hard for the party to see him and his allies. He also uses a blinding hex against Deadbeard multiple times, keeping him from seeing anyone. Deadbeard gets bitten by a wererat, contracting filth fever.

The last battle of the night saw the party against three iron defenders and another hexer. Tetta accidently steps onto a pressure plate activating a dart thrower trap. Cass decides to try and disable the trap while everyone else focuses on the enemies. She finally disables the trap but only after all the enemies were killed.

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Enter the Ramparts
Chapter 2

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Previously on Dungeons and Dragons…

Last time our adventurers found themselves at the entrance to the Ramparts. This is where they encountered a halfling who they later found out was lying. The halfing transformed into a wererate and attacked the party. After the wererat and his friends were killed the party explored the ramparts going up and down the spiral staircase. On the top floor they met a half-elf who had lost his party. The adventurers believed him to be lying but once they found out he was not, they decided to leave him alone. After another encounter with Wererats, Tetta contracted Filth Fever. The exact effects of the disease are unknown at this time and the party is not sure if they can even heal her.

The adventurers soon discover an alarm bell connecting to a room across the hall. They make a plan to ring the bell while outside the room to trick the enemies into coming out. Once they ring the bell, two spitting drakes blast out followed by 2 humans and a wererat. The party captures one of the human guards and gets him to answer a few questions. He tells them that his leader is Thoran and he is trying to collect Alabaster pillars. The pillars are supposed to trap Lady Salarel so he can use her infinitely. Tetta decides to kill him right before Cass was about to get more information.

The party decides to rest at the monastery since the last battle was very taxing.

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The Start of the Hand
Chapter 1

Previously on Dungeons and Dragons…

Our adventurers found themselves in the Gentle Mermaid drinking a few beers. Soon they were given a message that Loranthal Scionas requested their presence. The adventures traveled to the military hall of Waterdeep to meet the Lord Captain of the Hand. Before they entered they learned that Scionas is a man that needs to be saluted always. Upon entering Sciona’s chambers, the PCs see Scionas hovering over a table looking at battle maps. Scionas then tells them that a prophecy has come to light about a dragon being reborn. The PCs must travel to Spellgard to find the Lady Salarel, who will answer one question. Scionas orders the PCs to ask the lady where the egg will be found. The PCs leave Waterdeep and travel to Loudwater which is very close to Spellgard Keep.

After failing a few times to gather information they finally find answers at the Green Tankard Tavern and the Temple of Silvanus. With their new information the PCs set out to the keep. They encounter the Bleeding Wall, which was a wall that literally oozes blood. Then the PCs are ambushed by a group of Kobolds. After dispatching them, the PCs make it to the Monastery where they meet a monk and a Dwarf. They don’t help the PCs much in the way of information but the monk provides them a place to sleep. After waking up the PCs make their way to the ramparts where they encounter an Alabaster pillar surrounded by an arbalester and a couple homunculi. The PCs take down the enemys but now without a few wounds.

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